![]() It also ratchets up the challenge: early levels might feel like something of a cakewalk to experienced gamers, but by the time you've arrived at the game's first mini-boss, your palms will have started sweating. Lovecraft begins recycling its levels a bit earlier than I'd prefer ("Didn't I just fight in this set of Arkham alleyways five levels ago?"), but 10tons introduces new weaponry, perks and monster types into the game at a steady clip, keeping things fresh and fun even if you're already familiar with a particular level's floorplan. In practice, these systems combine into a gameplay experience that's frantic, unpredictable and massively entertaining. You might find yourself low on health and overwhelmed by Yog Sothoths, only to have the game toss flaming, armor-piercing rounds at you, or the ability to make each of your shots ricochet off the level's walls. In addition to that undeniable selling point, the game also randomly generates special perks throughout each level, any of which will drastically impact the way you're playing the game. Lovecraft knows exactly what kind of game it is, and doesn't stop there - it leans hard into the absurdity of its premise, periodically allowing the player to don a Tesla-powered Mech Suit (the arrival of which is accompanied by wailing electric guitars on the soundtrack) to take on some of the game's tougher foes. If that were the end of things, the game would still be worth your money, but Tesla VS. With these tools you will mow down many, many Lovecraftian creatures. You start each level with a simple pistol, but soon enough the game begins dropping increasingly elaborate (and, charmingly, era-appropriate) weaponry into your hands: Tesla-powered shotguns, tommy guns, revolvers. These levels are overflowing with familiar beasts - Deep Ones, Spawns of Dagon, statues of Cthulhu that regurgitate great waves of spiders out onto the battlefield. Once you've worked your way through the customary tutorial levels, the game sets you off and running across a map of Arkham (one of several "planes" of reality you'll do battle across), with levels themed around various Lovecraftian touchstones. The game's opening cinematic provides some backstory as to why Lovecraft and Tesla are at odds, but - as with most twin-stick shooters - the plot takes a distant backseat to the actual gameplay, which to my eyes (and thumbs) comes pretty close to capturing twin-stick shooter perfection. Lovecraft is exactly what its name and pedigree implies: a lightning-fast, wildly addictive twin-stick shooter pitting Nikola Tesla against wave after wave of Lovecraftian horrors. I was doubly excited when I learned that it was called Tesla VS. Given how much I loved 10tons' Neon Chrome (a title I spent most of last summer playing in 15-20 minute bursts), I was excited to learn the company had a new game out. called my attention to a new game from the folks at 10tons Ltd., a company known for creating excellent twin-stick shooters. This weekend, former BMD Editor-At-Large Phil Nobile Jr. Sure, these titles never satisfy in the same way that something like Skyrim or Bloodborne can, but they scratch that gaming itch, and when a particularly addictive drop-in/drop-out game comes along, I am flooded with relief: finally, a time-killer that doesn't involve obsessively refreshing my Twitter feed or combing through the increasingly underwhelming options on Netflix. ![]() The days where I might excitedly sign up to grind my way through a 200+ hour epic are long gone, replaced by casual games I can drop in and out of whenever I find myself with 15 minutes to spare. Over the past few years, the responsibilities of adulthood have conspired to make gaming difficult for me.
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